Review by Leonard Norwitz
Studio:
Theatrical: Microsoft & 343 Industries
Blu-ray: Warner Home Video
Disc:
Region: FREE!
(as verified by the
Momitsu region FREE Blu-ray player)
Runtime: 2:02:49.153
Disc Size: 33,338,649,564 bytes
Feature Size: 21,915,365,376 bytes
Video Bitrate: 18.71 Mbps
Chapters: 10
Case: Standard Blu-ray case
Release date: February 18th, 2010
Video:
Aspect ratio: 2.35:1
Resolution: 1080p / 23.976 fps
Video codec:VC-1 Video
Audio:
Dolby Digital Audio English 640 kbps 5.1 / 48 kHz / 640 kbps
Dolby Digital Audio French 640 kbps 5.1 / 48 kHz / 640 kbps
Dolby Digital Audio German 640 kbps 5.1 / 48 kHz / 640 kbps
Dolby Digital Audio Italian 640 kbps 5.1 / 48 kHz / 640 kbps
Dolby Digital Audio Japanese 640 kbps 5.1 / 48 kHz / 640
kbps
Dolby Digital Audio Spanish 640 kbps 5.1 / 48 kHz / 640 kbps
Dolby Digital Audio English 192 kbps 2.0 / 48 kHz / 192 kbps
/ Dolby Surround
Subtitles:
English (SDH), English, Chinese (Traditional and simplified), Danish, Dutch, Finnish,
French, German, Greek, Italian, Japanese, none
Extras:
• Audio Commentary by Microsoft Development Director Frank
O'Connor & Producer Joseph Chou
• The Making of Halo Legends – in HD (54:45)
• Halo: The Story So Far – in HD (23:50)
• Halo: Gaming Evolved – in HD (21:40)
• Teaser for Halo Reach Video Game – in HD
• Trailer for Justice League: Crisis on Two Earths – in SD
The Film:
Given the commercial success of Microsoft's Halo video game
franchise – some say it has kept X-Box alive in recent years
– it was only a matter of time before we would see a feature
film or, in this case, a direct to video movie, based on the
Halo Universe. And who better to produce such a movie than
the producers of Halo itself? That answer, to hear
Microsoft's Joseph Chou and Bonnie Ross talk about it in the
Extra Features for Halo Legends would be: any number of
notable Japanese anime studios.
The American-based Halo folks would supply the basic story
lines for some seven segments that would trace the origins
and other pieces of the Halo mythology and each anime
director (five animation studio were involved) would be more
or less free to design their own artistic solution to their
particular story. The music would be designed by Martin
O'Donnell, but a few of the segments would incorporate
original music by Japanese composers. And, in addition to
the Japanese dialogue track, there would be several dubs,
including, most obviously, English. There appears to be no
organizing principle of production design – even the aspect
ratio changes from episode to episode from 1.78 to 2.40 –
relying instead on the thrust of the story, at times
narrated rather than spoken by the "actors".
The Movie: 6
I gave some thought as to whether or not I should try to
summarize the Halo story, and I decided against it – and for
one reason: that whatever I would come up with couldn't be
much more concise than the narration offered for the opening
episodes – and this is, for me anyway, the rub of the
project: The two "Origins" episodes especially are so bent
on making certain that the story touches on every important
theme and turn of events, that it kind of devolves into a
series of paragraph heading or sound bites. I found this
much more distressing in the English dub than in the
Japanese, where I could bathe in the music of the language
instead of questioning the questionable emphases offered by
English actors and narrators who struck me as stock radio
soap opera actors. The remaining five episodes suffer far
less from this constraint.
If you are already familiar with the Halo video games, you
will know that they are more military expedition obsessed
than fantasy driven. Much the same is true for Legends.
Every episode pits this force or warrior against another.
That is the essence of Halo, though hardly unique. So, what
Legends offers is seven different anime expressions of the
war experience – in this way, it is rich and varied. Having
recently watched New York, I Love You, it was interesting to
see another movie assembled from the work of different
directors. What was said about that film works here as well:
if you don't particularly like the segment you're watching,
stick around, another will be by in a moment.
It's hard to argue with Cortana, the A.I. narrator in
"Origins" when she observes that "war is the oldest and most
enduring of human practices." And later, as if speaking to
Master Chief, "Like a virus, war was always lurking inside
you, no matter how hard you tried to suppress it, it just
fought harder to get out. It always got out." But more
often, she makes one logical blunder or misrepresentation of
history after another. For instance, "There has always been
one truly unifying force in human history, one call that
would always unite you, the emergence of a common enemy."
That's just wishful thinking. There have been countless
common enemies to mankind on Earth, but we, instead, have
always watched out for our own interest. The truth us, that
that Man has always been at the top of the food chain on his
home planet and has rarely seen other agents as universally
dangerous, except, perhaps, microbes. On the other hand,
consider world hunger, slavery, or population explosions.
Mankind has never united to defeat such scourges, which, if
left unchecked, would be the ruin of us all, which makes us
not only obsessed to killing other humans, but, indirectly
as may be, ourselves as well. In any case, our narrator says
that when the Covenant declared war on humanity, "you
finally united under a single banner." Well, you can't have
it both ways. Either we always united in the face of a
common enemy or we didn't until the Covenant opposed us. To
say that it is has "always been so" is just bad journalism
Some of Cortana's narration in "Origins" is just plain
clumsy. For example, "Finally, it was over in an instant."
What does that mean? The final moment of any process is
instantaneous. Later she says, "The weapons you so carefully
constructed to control your own baser instincts were now
aimed not at yourselves but against a deadly opponent." I
cannot for the life of me guess what weapons she is talking
about. And later: "It is a great irony that the nature of
war always reveals the true nature of those who fight?" I
think I understand what she's getting at, but how does this
constitute an irony? Then, she says, speaking of humanity:
"In the midst of the desire to shed blood, you accidentally
stumbled on the seeds of your salvation: a great hope, that
you found something else as well, the seeds of your
destruction." I have no idea what that means, let alone how
to punctuate it. Not even the images that play across the
screen shed light on what is meant here. It's just a bunch
of pop-nonsense strung together that sounds like it makes
sense until to you stop for a moment to ask what is actually
being said – not what you think it means, or what you want
it to mean, not what it almost means as the episode unfolds
or what was clearer when you played the games. There's more
of this misuse of logic and language than I care to relate.
I guessed that if you were already familiar with the Halo
mythology you might permit half your mind to fall asleep,
which is understandable, perhaps even necessary.
The gods be thanked, eventually we move from the two Origins
segments to five short stories, which, while they may have
other problems, don't suffer nearly as much from such
hackneyed writing. In any case, from "The Duel," which is
fascinating and poetic on a number of levels, onward, the
writing is better and the stories each more of a piece.
Image:
9/9
The first number indicates a relative level of excellence
compared to other Blu-ray video discs on a ten-point scale.
The second number places this image along the full range of
DVD and Blu-ray discs.
I can't say that I was very much disturbed by the way of
transfer issues. However, we observe that a good third of
the 50 GB disc space is unused and that the bit rate for the
feature film averages only in the low 20s, which likely
contributes to the occasional aliasing and banding. Blacks
are awesome. Every segment is pristine, without evidence of
artifacting or enhancement, as we should expect from
digitally derived sources. Of course, color and contrast
varies considerably with each episode, and one of them –
"The Duel" – is so deliberately, though artfully blurred
that it's impossible to comment beyond that. Elsewhere,
lines and edges are for the most part nicely realized. Pans
are smooth, and movement by figures across the frame is
rarely, if ever, jerky.
Audio & Music:
6/5
First, the audio, about which we note with disgruntlement
that there is no uncompressed mix to be found, not even the
original Japanese. At least the six language dialogue tracks
are Dolby Digital 5.1, as far as that gets us. And except
for the spoken language, the music and effects are conveyed
with much the same enthusiasm and clarity on both the
Japanese and English tracks. I had a friend over to watch
this movie, and both of us felt confident that the Japanese
was somewhat better in this respect: it felt more spacious
and finely textured with greater dynamic nuance. The
difference between them was not nearly as it would have been
if one were uncompressed, but the Japanese audio mix was
preferred all the same, as was the its narration. But this
latter is surely a personal choice - after all, the original
game is not Japanese, nor is there is a lip synching issue
for anime. Still, I felt more comfortable hearing the more
straightforward Japanese narrator, whether male or female,
rather than an English speaker, since he or she tends to
"act" or stress words and phrases more than I feel is right
for anime. Add to this that I thought some of the narration
to be a kind of word salad, especially in the two Origins"
segments (see my review), I thought I'd rather have it in
some language other than my own.
So much for dialogue and narration. What about effects? I
found them underwhelming in the big fight episodes like
"Homecoming" and "The Package," but subtle and far more
dynamically nuanced in "The Duel" where space was
beautifully judged and given dimensionality lacking in the
largely explosive episodes. In those episodes of great
wartime conflict, the mix comes off flat, even when
surrounds are involved. If you turn up the volume, it's loud
enough, all right, but I found bass and punch held back most
of the time, even during the big moments. Explosions and
every sort of firepower came to have an increasingly canned
feeling. I realize that none of this is supposed to be
suggestive of reality, but I was hoping for something more
uniquely expressive. The music, except for the mood
establishing atmospherics of, for example the opening of
"Origins I" and "The Duel," struck both myself and my guest
as canned, unimaginative and eventually got in the way of
our enjoyment of the animation (which, by the way, he liked
less than I did.)
Operations:
8
Curiously, the menu layout is simple and graphic as opposed
to animated. They are easy to understand and a breeze to
use. Thanks for the "Play All" option for the making-of
segments. In this mode they play through without redundant
intros. English subtitles are easy to read and, I should
mention, are pretty much a transcription of the English
language audio track.
Extras:
8
The Special Feature exclusive to Blu-ray is titled "Halo:
Gaming Evolved" which goes into the Halo Phenomenon from its
inception as an X-Box video game to a full-fledged
entertainment franchise. This twenty-one minute segment is
presented by a host of Microsoft people whose contribution
to and excitement about the game and its success is evident.
Frank O'Connor (the man who has been directing the
development of the Halo franchise) and producer Joseph Chou
sit with us during the entire seven episodes and talk to us,
informatively and engagingly, about the series, the
franchise, the stories and the anime styles represented.
"Halo: The Story So Far" is almost entirely redundant: if
you watch the movie, you pretty much have seen this
twenty-three minute summary presented by Microsoft Studios
Author Eric Nylund, which includes a considerable number of
clips from the movie.
The near one-hour making of documentary is essentially a
guided tour of each of the Japanese anime studios involved,
with useful comments about why this or that director was
picked and how those directors or studios envisioned their
contribution. Hosted by General Manager Bonnie Ross,
Producer Joseph Chou, Franchise Development Director Frank
O'Connor, and Executive Producer Josh Holmes. A good piece
that, in its short span, is instructive about anime
conceptual art.
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Bottom line:
7
I'm sure I would have warmed to Halo Legends more if the
audio were uncompressed, the music more imaginative, and
text less declamatory. Even so, with two or three
exceptions, I was not seduced by either the "screenplays" or
the animation. But in the interest of full disclosure, I
admit to being not big on war-based anime and even less in
"if it moves, shoot it" video games Give me TV serials of
Ghost in the Shell, R.O.D, Bleach, Cowboy Bebop or Paranoia
Agent any day. Halo Legends does look terrific on Blu-ray
even if the audio is only so-so. Recommended for Halo
gamesters and addicted anime fans who can get along just
fine with the sort of audio, music and text that Halo revels
in.
Leonard Norwitz
February 18, 2010